"The world went and got itself in a big damn hurry", he mutters.
Friday, April 17, 2020
Saturday, May 12, 2018
Technical Security Conferences are big business nowadays. People attend them in large numbers and people try to convince themselves and others (usually their managers/sponsors) that the most recent conference they went to was "good". In reality, these conferences have almost no redeeming qualities and value whatsoever. This article explains why.
Even when they do have a knack for presenting something to an audience, Geeks get a raw deal out of these things anyway. Most Geeks work for commercial companies who want to make money out of the Geeks' work. The usual deal is that the Geek is expected to work in his own time and find catastrophic bugs that endanger the lives and savings of millions. The more widespread the bug, the better potential it will have commercially. Companies usually have a clause in the contract that all research - including research done in the Geek's own time - is pwned by the company while the Geek is employed by the company, and sometimes for years after the Geek has left the company, or even "for ever".
Another problem is the very format of the powerpoint presentation. With the exception of the fairly recent phenomenon of "lightning talks", a presentation is usually timed to go on for about 40', sometimes longer. In a world as distracted as ours, 40' is a fucking long time. The "good" news is that these 40' are almost always pure bloat. There are a few introductory slides about the presenter and his company that no-one gives a shit about, followed by some generic information about the context and the field in which the research took place, that again -surprise- no-one gives a shit about.
The vast majority of technical security conferences are not just futile, they are borderline insulting to everyone involved. The after-parties are even worse: Anaemic, uninspired parodies of futurist-themed cheap Hollywood drama; only here 95% of the participants are overweight white men, drooling in front of blinking screens with the obligatory club-mate in hand. Conference organisers should try self-slapping first, and then move on to different careers.
All hail CCC.
Monday, May 6, 2013
GONZO CATATONIC DOOMHEAD
A heretic capture of Copenhagen's HEAVY DAYS IN DOOMTOWN
Monday, May 16, 2011
If you are a vinyl lover you should definitely consider subscribing to this 7"EP club! You can pay in one go or over three months. For more info: www.hellcomeshome.com
Volume 1 features: Akaname (AUS/NZ) • Black Sun (UK) • Burning Love (CAN) • Coffinworm (USA) • Dead Elephant (IT) • Dephosphorus (GR) • Dopefight (UK) • Dukatalon (ISR) • Fight Amp (USA) • Fistula (USA) • The Fucking Wrath (USA) • Great Falls (USA) • Kowloon Walled City (USA) • Lesbian (USA) • Mose Giganticus (USA) • Pyramido (SWE) • Rabbits (USA) • Suma (SWE) • The Swan King (USA) • Tellusian (SWE) • Thou (USA) • Throat (FIN) • Ultraphallus (BE) • Union Of Sleep (DE)
In short your subscription includes:
24 exclusive and unreleased songs from 24 bands
• 12 splits 7-inch vinyl in a special limited edition box
• Digital coupons of high quality mp3’s (320 kbps) with each vinyl
• An exclusive t-shirt
• Original artwork & design by Kuba Sokolski>>>
Monday, May 2, 2011
OUTLAND is a new exciting video game for Xbox 360 and Playstation 3 available exclusively as a digital download for the moment.
I am a fan of old-school 2D action/platformers and this one got me really happy.
First of all it has top notch, high quality aesthetics and presentation, starting as a mystical trip into the jungle guided by a shaman.
Then the mechanics are precise and accurate. It is part of the new generation of action/platformers such as BRAID, LIMBO, SUPER MEATBOY, SHADOW COMPLEX, combining great story & characters with a meaty playground.
OUTLAND will please for sure fans of old METROID and CASTLEVANIA games. The areas to explore are huge and the learning curve is smooth.
The novelty here for this kind of game is a polarity system a la IKARUGA which combined with bullet hell-style obstacles add a totally interesting twist to the gameplay and the aesthetics.
For the moment I am still at the beginning so I cannot really go in depth, but what I can say for the moment is that this one is a jewel, as well as a slap in the face for the old men whining that "video games are not done anymore like they used to".
I bought it for Xbox 360 and 800 M$ points is a very reasonable amount.
Saturday, April 30, 2011
If you're into gaming you must have heard of CAVE STORY (DOUKUTSU MONOGATARI) by now. It's a great japanese platformer/RPG developped initially on the PC circa 2004 and distributed for free! It's in the veins of the early 2D installments of the Metroid, Ninja Gaiden, Mega Man, The Legend of Zelda, and Castlevania series. It is an important influence for other contemporary indie games, such as the wonderful Braid.
It was met with such public and critical acclaim that it's been ported since to most popular platforms: Mac OS X, AMIGA OS 4, Linux, PSP, GP2, original Xbox & even adapted for the Texas Instruments TI-83/84 Plus scientific calculators! All those versions as freeware.
The Wii (Wiiware) and Nintendo DS (DSiware) ports are commercial versions but most will agree that the author, Daisuke Amaya (aka Studio Pixel), deserves some cash at the end of the day...
The inconvenience of playing the Windows version is that is configured by default to be playable on the keyboard. When I was younger I actually played action games on the keyboard, but not anymore, it is pure masochism! If you want to play with a gamepad, you'll have to configure it by running DoConfig.exe. You must click on "Use Gamepad". Underneath you have a matrix which represents the button maps. You must basically try to figure out which action corresponds to which button or trigger on your controller by trial & error: extremely user unfriendly! Alternatively you can use one of those utilities who map the keyboard keys to your gamepad but I did not want to bother.
Anyway, ideally I wanted to play Cave Story with my gamer's pride: the X-arcade dual tankstick. No fuckin'way! The beast being programmable, I will try one day to map the keys but maybe not: alternatively I can upload the game to one of my two original Xboxes and play it with the tankstick after hooking it up using the Xbox adapter (I have the old, standalone version but nowadays you can purchase the 2in1: PS3 + Xbox adapter).
Since I'm not playing much on the PC, the other solution was a wired Xbox 360 controller. Luckily there is a comprehensive mapping guide in configuring it, actually posted on an excellent Linux blog, Helpful Linux Tidbits! Eventhough it's been written for the Linux version, the same mapping applies for the Windoze version. You will find it here, complete with pictures and everything.
If you manage to do the mapping for other controllers/gamepads, please let us know! Until then, if you're caught by gadget consumerism you should know that a 3D version of Cave Story is being prepped for the Nintendo 3DS and will be available on the 9th of August!
Saturday, October 30, 2010
Me and some other devotees have been expecting this album since 2006, the year when has been released the swan song of Thralldom, “A Shaman Steering The Vessel Of Vastness”. After their break up, guru Ryan Lipynsky (Unearthly Trance, Villains) has formed The Howling Wind with a similar line-up, ie. him on guitars/bass/vocals/noises plus a drummer. In this particular case, another cult figure of the
The Howling Wind are playing the exact kind of music and of black metal that I want to hear, and with “Into The Cryosphere” they are imposing themselves amongst the very best of ALL TIME. Lipynsky has conceived this album as a primeval voyage in
The result chills the soul as music has rarely achieved. I believe that quite a few of the older black metal fans have to be submerged in such a way since the era of the early Dark Throne albums. “Into The Cryosphere” has the frozen aura of the familiar/classic, a part of it being based upon the aforementionned norwegians, but also upon Bathory, some particular Swiss and Autopsy. Tracks like “Teeth Of Frost”, give us hints of early Unearthly Trance, which make us hope for their return back to the roots.
Familiar, yet alien. Scattered ambient/noise invocations constitute an important part of the arsenal. The atmosphere of the album is inhuman, introvert, minimal and majestic. Its listening cuts you down instantly. Your wounds will remind you of riffs such as the sublime grandeur of instrumental number “Impossible Eternity”, the awesome thrash-iness of “A Dead Galaxy Mirrored In An Ice Mirage”, and the guitar solos-curses of “Ice Cracking In The Abyss” and “Will Is The Only Fire Under An Avalanche”.
Like you must have understood by the songtitles alone, the album concept leads into deep waters – the lyrics will be studied thorougly by the more perseverant. The artwork is austere but fuctional, while the logo has been designed by the allies of the band, our very own visionaries Viral Graphics.
PFL, PO Box 12046, Mississauga, Ontario, L5C 4R7 Canada, www.profoundlorerecords.com
· Review by